A General Description of MMORPGs
What is an MMORPG? Some readers might know the answer to this question. Other readers could probably describe an MMORPG with such clarity, enthusiasm, and experience that this blog post could really benefit from their input. And then there is a group of readers who look at the letters "MMORPG" and think, "That's such an usual letter grouping... I wonder if it's a word in a cryptogram." This post is written for that final group of readers. Namely, those who have absolutely no idea what an MMORPG is, if anything at all.MMORPG stands for "Massively Multiplayer Online Role Playing Game". MMORPGs are video games that are played online by large numbers of players. Each person who plays an MMORPG assumes the role of a fictional character. Players interact with each other within a persistent, virtual environment. Environments are created by game publishers and are hosted by either a client server or browser. In order to became part of an MMORPG, it is often required that players pay a fee. For those MMORPGs that run from a server, it is almost always necessary to download software. Changes in MMORPG architecture have enabled games hosted by web browsers to run without software downloads.Fantasy-based themes typically characterize MMORPG characters and environments. Characters' interactions with each other---and on their environments---are real within a virtual context. MMORPG environments evolve continually, both when gamers are actually playing the game as well as when they are not. For example, if you stop playing Everquest II (an MMORPG) at 11:30PM on Monday and rejoin the game at 6:00PM on Tuesday, elements will have changed within that time period. In a way, you could say an MMORPG and a soap opera are opposites of one another with regard to environmental change over time. On soaps, when an episode ends, the characters, scenes, and overall plot cease until the next episode. When the next episode begins, the entire world of that soap picks up where it left off. By contrast, when you stop playing an MMORPG, its world goes on with or without you. When you stop playing, the MMORPG world continues on and on and on...Let's take a step back and think about this. When you play an MMORPG, you become someone (or something) else. You can become a different sex than you are right now. You can take on distinct personality dimensions. You can respond to interactions with emotions that differ from how you imagine you would feel in a real-world situation. And, when you leave this persistent, virtual world, it will continue without you.Though this feels a little abrupt, it seems more potent to end this post here, a place for reflection, rather than going on about the technical details and potential implications of MMORPGs. Then, for those who would like more information about MMORPGs, including games, beta testing opportunities, and general resources:MMORPG.comhttp://mmorpg.com/Global MMO - MMORPG Resourcehttp://www.globalmmo.com/MMORPG Free Online Games RPG Directoryhttp://www.onrpg.com/Highly recommended reading:Turkle, S. (1995). Life on the Screen: Identity in the Age of the Internet. New York: Simon and Schuster.
